



The Meta Quest Pro version of Adobe Substance 3D Modeler will empower Quest owners to create professional-caliber 3D objects with the option to do so entirely within a VR environment using handheld controllers or to switch back and forth between their headset and their desktop computer, as they transform basic shapes into complex objects. As one of the first apps created specifically for the medium of VR - rather than being adapted for it - Modeler makes it remarkably easier for users to translate skills from reality to VR. The new Modeler app, like all our Substance 3D tools, is designed by creatives for creatives, to reduce barriers and make 3D content creation intuitive, easy, and collaborative. Substance 3D Modeler on Meta Quest will empower creation

Introducing Substance 3D Modeler, an intuitive new tool for shaping 3D designs as if working with virtual clay in an immersive VR environment or on the desktop. Creators will be able to build and share immersive 3D content and experiences using the latest innovation on Meta Quest Pro and Meta Quest 2 virtual reality headsets. Adobe’s collaboration with Meta directly addresses the metaverse content creation issue equipping a new generation of creators with powerful, intuitive 3D creation tools. 3D modeling processes rarely feel responsive enough for artists (think a painter not having full control over their brushstrokes) and creative professionals are often met with clunky, outdated workflows which hinder creativity and collaboration.Īdobe and Meta recently announced a partnership to bring Adobe Substance 3D modeling app Modeler, and a forthcoming collaborative review app to the new Meta Quest Pro platform. And yet, for too long, creatives have been struggling to make digital 3D content using applications which require years to master. One of the largest early metaverse challenges is creating content at scale. Adobe Substance 3D creation and collaboration apps are coming to Meta Quest
